﻿using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using com.tdb.foundation;
using com.tdb.posion.protocol.protobuf;
using DG.Tweening;
using UnityEngine;

public class DebugManager : MonoBehaviour
{
	private void Awake()
	{
		Singleton<GameLogicModel>.Instance.GenCard();
	}

	// Update is called once per frame
	void Update () {
	    if (Input.GetKeyDown(KeyCode.A))
	    {
//		    var rect = GetComponent<RectTransform>();
//		    rect.DOAnchorPosX(rect.anchoredPosition.x + 100, 1.5f, true);
		    Debug.Log(string.Format("{0:X2}", 16));
	    }
	}
	
	
}
